My latest shoe scanning experiment focuses in on cross polarised photogrammetry, some basic tips and tricks, and a brief look into photometric capture. You can also see breakdowns and a rendered turntable of the final 3D model. Click below to read on...
Cross Polarised Scanning on a 'Shoe-string'
In this post I explore a technique involving a more guerrilla approach to 3D scanning - 'single camera photogrammetry'. I have recently come to learn how useful this technique is; it is cost effective and could be a life saver if you work professionally in the world of 3D scanning.
Single Camera Head Scanning
Endomychidae is a 3D character project I designed to help develop advanced workflows between modeling, texturing and rendering. In this project I explore a pipeline ranging across software such as ZBrush, Mari, Maya, Arnold, & Nuke.
Character Pipeline Project
In November last year I had the opportunity to work with some of the original Thunderbirds puppets on the latest Halifax commercial. At FBFX we captured the puppets and props using photogrammetry and reconstructed them into digital models for the VFX team to use to achieve some of the more challenging shots.
A collaboration between Childish Gambino and Microsoft to design a live virtual reality experience in the Californian desert of Joshua Tree. Many of the 3D characters we animated were adapted from motion capture data and then included in the 360 projections during the concert.
Music X Technology