Adam Spring | Official Website
Adam Spring | Official Website
Adam Spring | Official Website
Adam Spring | Official Website
Adam Spring | Official Website
Adam Spring | Official Website
Adam Spring | Official Website
Adam Spring | Official Website
Adam Spring | Official Website
Adam Spring | Official Website
Call of Duty Black Ops 6 | Blur Studio | Adam Spring Official Website
Adam Spring | Official Website

Another exciting Call of Duty project for Blur Studio. This time I had the opportunity to work on the main character Troy Marshall along with a number of others.

Game Cinematic

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Call of Duty Black Ops 6

I was responsible primarily for facial modelling on five of the characters that feature throughout the game. as well as some shot sculpting to help finalise their facial performance. Click below to see more on my blog.

Call of Duty Black Ops 6 | Blur Studio | Adam Spring Official Website
Bad Travelling | Love Death & Robots | Blur Studio | Adam Spring Official Website
Adam Spring | Official Website

"Release the Thanapod! A ship's crew member sailing an alien ocean strikes a deal with a ravenous monster of the deep."

Love, Death + Robots
Volume 3

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Bad Travelling

Another great project from Blur Studio that I was lucky to be a part of. The Love, Death & Robots anthology is packed full of really cool animated shorts, and Bad Travelling certainly lives up to all expectations.
I was responsible for facial modelling on three of the characters that make up the ship crew - Paln, Cert and the Captain. Click below to see more on my blog.

Bad Travelling | Love Death & Robots | Blur Studio | Adam Spring Official Website
Pumpkin Character Concept | Halloween Project Part 2
Adam Spring | Official Website

Happy Halloween everyone. Revealing to you my pumpkin character concept. This piece was a lot of fun; it was part of a halloween challenge I set myself.

Halloween Project Part 2

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Pumpkin Character Concept

What was supposed to be a 2 day project quickly became 1 week. I was pretty care free about everything and chose the path of least resistance at any opportunity which I think added to the enjoyment aspect of it. Click below to read more about the project.

Pumpkin Character Concept | Adam Spring Official Website
Pumpkin Photogrammetry | Halloween Project Part 1
Adam Spring | Official Website

With halloween around the corner I thought this year it would be fun to do a little festive project, one that involves photogrammetry and pumpkins.

Halloween Project Part 1

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Pumpkin Photogrammetry

All six pumpkin assets are now available on my website store. You can purchase them individually or as a collection. I will be looking to include these assets in a halloween themed project over next couple of weeks. I hope some of you can make use of these scans in your own art work too.

Pumpkin Photogrammetry | Halloween Project Part 1 | Adam Spring Official Website
asHuman | Adam Spring Official Website
Adam Spring | Official Website

Introducing the asHuman Head & Body Topology. Check out my latest blog post explaining some of the thought processes behind making this topology and demonstrating some of the key features incorporated into its design.

Head & Body Topology

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asHuman Project

If you would like to use this topology for your own personal or commercial projects, it is now available to purchase on my website store.

asHuman | Adam Spring Official Website
Creating Digital Doubles With Single-Camera Photogrammetry | Gnomon Workshop
Adam Spring | Official Website

I am excited to share that my first tutorial for Gnomon Workshop was released last week.

Gnomon Workshop

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Creating Digital Doubles
With Single-Camera Photogrammetry

For anyone interested in learning how to capture head scans with a low budget approach and process the data into a head model that can be used in any animation pipeline, look no further!

Creating Digital Doubles With Single-Camera Photogrammetry | Gnomon Workshop
The Elder Scrolls Online: Gates of Oblivion
Adam Spring | Official Website

"Fire and ambition come to Tamriel with The Elder Scrolls Online: Blackwood, part of the Gates of Oblivion year-long adventure."

Gates of Oblivion

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The Elder Scrolls

It was a pleasure to have worked on this cinematic trailer for The Elder Scrolls with everyone at Blur.
I was responsible for facial modelling and post sculpt on all three females and the Welwa character. Click below to see the full trailer.

The Elder Scrolls Online: Gates of Oblivion
David Attenborough | Digital Portraiture
Adam Spring | Official Website

“If we take care of nature, nature will take care of us.”

Digital Portrait

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David Attenborough

This portrait was made as a tribute to David Attenborough. It’s taken me the best part of a year to finish, during which I have learnt so much about 3D portraiture. Click below to see more on this project.

David Attenborough | Digital Portraiture
FACS RIGGING & TEXTURE BLENDING | DIGITAL HUMANS
Adam Spring | Official Website

Digital Humans

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FACS Rigging
& Texture Blending

I am excited to share a detailed write up on the FACS rig I have been working on for the past two months during my spare time. The rig is made up from 51 blend shapes, 9 corrective shapes, and 18 blended textures for both colour and displacement channels in the skin shader. All scan data on this project was provided by the 3dscanstore.com.

FACS RIGGING & TEXTURE BLENDING | DIGITAL HUMANS
Call of Duty Black Ops 4 Dead of the Night
Adam Spring | Official Website

Dead of the Night

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Call of Duty
Black Ops 4

Turning actors into video game characters for the latest Call of Duty experience, 'Dead of the Night'.

Working with the teams at Treyarch and the Pinewood Tech Hub, we captured the likes of Helena Bonham Carter, Charles Dance and Brian Blessed. Working closely with the cast, directing them though 100's of facial expressions in order to recreate them as 3D characters.

Call of Duty Black Ops 4 Dead of the Night
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