"Release the Thanapod! A ship's crew member sailing an alien ocean strikes a deal with a ravenous monster of the deep."
Love, Death + Robots
Volume 3
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Bad Travelling
Another great project from Blur Studio that I was lucky to be a part of. The Love, Death & Robots anthology is packed full of really cool animated shorts, and Bad Travelling certainly lives up to all expectations.
I was responsible for facial modelling on three of the characters that make up the ship crew - Paln, Cert and the Captain. Click below to see the official trailer.
Introducing the asHuman Head & Body Topology. Check out my latest blog post explaining some of the thought processes behind making this topology and demonstrating some of the key features incorporated into its design.
Head & Body Topology
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asHuman Project
If you would like to use this topology for your own personal or commercial projects, it is now available to purchase on my website store.
I am excited to share that my first tutorial for Gnomon Workshop was released last week.
Gnomon Workshop
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Creating Digital Doubles
With Single-Camera Photogrammetry
For anyone interested in learning how to capture head scans with a low budget approach and process the data into a head model that can be used in any animation pipeline, look no further!
"Fire and ambition come to Tamriel with The Elder Scrolls Online: Blackwood, part of the Gates of Oblivion year-long adventure."
Gates of Oblivion
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The Elder Scrolls
It was a pleasure to have worked on this cinematic trailer for The Elder Scrolls with everyone at Blur.
I was responsible for facial modelling and post sculpt on all three females and the Welwa character. Click below to see the full trailer.
“If we take care of nature, nature will take care of us.”
Digital Portrait
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David Attenborough
This portrait was made as a tribute to David Attenborough. It’s taken me the best part of a year to finish, during which I have learnt so much about 3D portraiture. Click below to see more on this project.
Digital Humans
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FACS Rigging
& Texture Blending
I am excited to share a detailed write up on the FACS rig I have been working on for the past two months during my spare time. The rig is made up from 51 blend shapes, 9 corrective shapes, and 18 blended textures for both colour and displacement channels in the skin shader. All scan data on this project was provided by the 3dscanstore.com.
Dead of the Night
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Call of Duty
Black Ops 4
Turning actors into video game characters for the latest Call of Duty experience, 'Dead of the Night'.
Working with the teams at Treyarch and the Pinewood Tech Hub, we captured the likes of Helena Bonham Carter, Charles Dance and Brian Blessed. Working closely with the cast, directing them though 100's of facial expressions in order to recreate them as 3D characters.