A senior 3D Artist with over ten years of experience working in Visual Effects and Animation.

Over the past five years I have been working on character pipelines for clients such as Blur Studios, MPC, Activision & Ubisoft focusing specifically on facial modelling and FACS pipelines. This kind of work ranges from supervising an actor during a 3D scanning session, to processing scanned facial expressions into blend shape networks that can be handed on to facial rigging and animation.

To see examples of my work, feel free to visit my blog.

Adam Spring | Official Website

Software Proficiency

Autodesk Maya
Pixologic ZBrush
Agisoft Photoscan
Mari, Foundry
Nuke, Foundry

LATEST POSTS

Creating Custom Topology | asHuman

Topology is a branch of mathematics that studies how objects keep their properties, even when transformed. This could include stretching,

Love, Death & Robots | Swarm

In the far future, Dr. Afriel arrives at the self-sustaining nest of the Swarm, a millennia-old insectoid race. He convinces

Call of Duty | Modern Warfare 2 | Blur Studio

In 2022 I was part of the facial modelling team at Blur Studio who created the characters for Call of