A senior 3D Artist with over ten years of experience working in Visual Effects and Animation.

Over the past five years I have been working on character pipelines for clients such as Blur Studios, Activision & Ubisoft focusing specifically on facial modelling and FACS pipelines. This kind of work ranges from supervising an actor during a 3D scanning session, to processing scanned facial expressions into blend shape networks that can be handed on to facial rigging and animation.

To see examples of my work, feel free to visit my blog.

Adam Spring | Official Website

Software Proficiency

Autodesk Maya
Pixologic ZBrush
Agisoft Photoscan
Mari, Foundry
Nuke, Foundry


FACS Rigging & Texture Blending | Digital Humans

  Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.

Rodney Mullen | 3D Portrait | Likeness Study

Happy to share my finished portrait of Rodney Mullen. One of the most influential people in the history of street

Digital Portraiture | Character Look Development

Human faces are one of the most popular subjects in the world of 3D art, but also one of the