A senior 3D Artist with over seven years of experience working in Visual Effects and Animation. During this time I have worked on a number of projects which have helped me develop a specialist skill set whilst igniting an ever growing passion for creating computer generated imagery.

In the past my work has been included on feature films, games and commercials for clients such as Activision, Ubisoft, BBC, Warner Brothers, HBO and Microsoft.

Over the past two years I have been working on character pipelines for clients such as Ubisoft and Activision, focusing specifically on Photogrammetry and FACS pipelines. This kind of work usually involves supervising an actor throughout a 3D scanning session, processing a number of scanned facial expressions and then preparing all the models, ready to use for animation.

To see examples of my work, feel free to visit my blog.

Adam Spring | Official Website

Software Proficiency

Autodesk Maya
Pixologic ZBrush
Agisoft Photoscan
Mari, Foundry
Nuke, Foundry


FACS Rigging & Texture Blending | Digital Humans

  Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.

Rodney Mullen | 3D Portrait | Likeness Study

Happy to share my finished portrait of Rodney Mullen. One of the most influential people in the history of street

Digital Portraiture | Character Look Development

Human faces are one of the most popular subjects in the world of 3D art, but also one of the