Creating Custom Topology | asHuman

Topology is a branch of mathematics that studies how objects keep their properties, even when transformed. This could include stretching,

Love, Death & Robots | Swarm

In the far future, Dr. Afriel arrives at the self-sustaining nest of the Swarm, a millennia-old insectoid race. He convinces

Call of Duty | Modern Warfare 2 | Blur Studio

In 2022 I was part of the facial modelling team at Blur Studio who created the characters for Call of

Love, Death & Robots | Bad Travelling | Blur Studio

“Release the Thanapod! A ship’s crew member sailing an alien ocean strikes a deal with a ravenous monster of the

Creating Digital Doubles With Single-Camera Photogrammetry | Gnomon Workshop

I am excited to share that my first tutorial for Gnomon Workshop was released last week. For anyone interested in

David Attenborough | Digital Portraiture

This portrait was made as a tribute to David Attenborough. It’s taken me the best part of a year to

Retopologized Expression Scans | 3D Scan Store

A recent job I worked on involved a collaboration with the 3D Scan Store. They asked me to work up

FACS Rigging & Texture Blending | Digital Humans

  Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.

Rodney Mullen | 3D Portrait | Likeness Study

Happy to share my finished portrait of Rodney Mullen. One of the most influential people in the history of street

Digital Portraiture | Character Look Development

Human faces are one of the most popular subjects in the world of 3D art, but also one of the

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