Body Topology | asHuman
asHuman Body Topology
This topology comes with a custom flow designed to improve resolution in key areas of the body. This will allow for much higher detailed sculpting on the face whilst maintaining an over all lower poly count. The key line flow is also designed to encourage natural deformation in key areas.
The models contained within the provided Maya scene include multiple UV sets, the first of which is the asHuman layout; compatible with Metahuman maps, but has some alignment variation along the borders. The other three layouts are closely matching Metahuman, 3D Scan Store and VFace UVs. These layouts are compatible with all textures and shaders built for any of those three pipelines. With these UV layouts you have the option to easily transfer texture maps and vertex position from one model to the other (i.e. Metahuman > asHuman, or 3D Scan Store > asHuman, etc).
Please note: this body package also contains all the files you get with the head topology package.
Features:
- Lowest subdivision polygon count: 18,204
- Custom topology flow designed to improve resolution in key areas of the face and body
- Optimised for good deformation
- Polygroups for isolating different areas of the body
- Symmetrical UVs
- Multiple transfer UV sets; 3D Scan Store, Metahuman & VFace
Package includes:
- Head base mesh (.OBJ)
- Body base mesh (.OBJ)
- Keyline texture maps (.JPG)
- ZBrush ZTool file - 2022 (.ZTL)
- Maya scene (.MB)
- Download size: 31.84 MB
To see a video walkthrough of these features, please take a look at the video below.
Also, I have a blog post that breaks down how the topology was made and some of the research that went into it - click here.
Please do get in touch if you have any questions - [email protected]