Head Topology | asHuman
asHuman Head Topology
This topology comes with a custom flow designed to improve resolution in key areas of the face. This will allow for much higher detailed sculpting whilst maintaining an over all lower poly count. The key line flow is also designed to encourage natural facial deformation along key wrinkles and important landmarks of the human face.
The models contained within the provided Maya scene includes multiple UV sets, the first of which is the asHuman layout; compatible with Metahuman maps but has some variation along the borders. The other three layouts are closely matching Metahuman, 3D Scan Store and VFace UVs. These layouts are compatible with all textures and shaders built for any of those three pipelines. With these UV layouts you have the option to easily transfer texture maps and vertex position from one model to the other (i.e. Metahuman > asHuman, or 3D Scan Store > asHuman, etc).
Features:
- Lowest subdivision polygon count: 9,374
- Custom topology flow designed to improve resolution in key areas of the face
- Optimised for facial deformation
- Polygroups for isolating different areas of the face
- Polygroups for isolating different areas of the face
- Symmetrical UVs
- Multiple transfer UV sets; 3D Scan Store, Metahuman & VFace
Package includes:
- Head base mesh (.OBJ)
- Keyline texture maps (.JPG)
- ZBrush ZTool file - 2022 (.ZTL)
- Maya scene (.MB)
- Download size: 15.54 MB
To see a video walkthrough of these features, please take a look at the video below.
Also, I have a blog post that breaks down how the topology was made and some of the research that went into it - click here.
Please do get in touch if you have any questions - [email protected]