A senior 3D Artist with over ten years of experience working in Visual Effects and Animation.
Over the past five years I have been working on character pipelines for clients such as Blur Studios, MPC, Activision & Ubisoft focusing specifically on facial modelling and FACS pipelines. This kind of work ranges from supervising an actor during a 3D scanning session, to processing scanned facial expressions into blend shape networks that can be handed on to facial rigging and animation.
To see examples of my work, feel free to visit my blog.