A senior 3D Artist with over ten years of experience working in Visual Effects and Animation.

Over the past five years I have been working on character pipelines for clients such as Blur Studios, MPC, Activision & Ubisoft focusing specifically on facial modelling and FACS pipelines. This kind of work ranges from supervising an actor during a 3D scanning session, to processing scanned facial expressions into blend shape networks that can be handed on to facial rigging and animation.

To see examples of my work, feel free to visit my blog.

Adam Spring | Official Website

Software Proficiency

Autodesk Maya
Pixologic ZBrush
Agisoft Photoscan
Mari, Foundry
Nuke, Foundry

LATEST POSTS

Call of Duty Black Ops 6 | Facial Modelling | Blur Studio

Another exciting project for Blur Studio; Call of Duty Black Ops 6. This time I had the opportunity to work

Pumpkin Character Concept | Halloween Project Part 2

Happy Halloween everyone. Revealing to you my pumpkin character concept. This piece was a lot of fun; it was part

Pumpkin Photogrammetry | Halloween Project Part 1

With halloween around the corner I thought this year it would be fun to do a little festive project, one