A senior 3D Artist with over ten years of experience working in Visual Effects and Animation.

Over the past five years I have been working on character pipelines for clients such as Blur Studios, MPC, Activision & Ubisoft focusing specifically on facial modelling and FACS pipelines. This kind of work ranges from supervising an actor during a 3D scanning session, to processing scanned facial expressions into blend shape networks that can be handed on to facial rigging and animation.

To see examples of my work, feel free to visit my blog.

Adam Spring | Official Website

Software Proficiency

Autodesk Maya
Pixologic ZBrush
Agisoft Photoscan
Mari, Foundry
Nuke, Foundry

LATEST POSTS

Zheng Yi Sao | Part 2 | Blendshapes & Rigging

Welcome to part two of the project breakdown for my Zheng Yi Sao character portrait. In the last post I

Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

A little over a year ago I set out on a new project with the idea to brush up on

Call of Duty Black Ops 6 | Facial Modelling | Blur Studio

Another exciting project for Blur Studio; Call of Duty Black Ops 6. This time I had the opportunity to work