Call of Duty Black Ops 6 | Facial Modelling | Blur Studio
Another exciting project for Blur Studio; Call of Duty Black Ops 6. This time I had the opportunity to work
Another exciting project for Blur Studio; Call of Duty Black Ops 6. This time I had the opportunity to work
I am excited to announce that my second Gnomon tutorial has just been released. This next one is part two
Topology is a branch of mathematics that studies how objects keep their properties, even when transformed. This could include stretching,
In 2022 I was part of the facial modelling team at Blur Studio who created the characters for Call of
I am excited to share that my first tutorial for Gnomon Workshop was released last week. For anyone interested in
This portrait was made as a tribute to David Attenborough. It’s taken me the best part of a year to
A recent job I worked on involved a collaboration with the 3D Scan Store. They asked me to work up
Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.
Happy to share my finished portrait of Rodney Mullen. One of the most influential people in the history of street