Zheng Yi Sao | Part 2 | Blendshapes & Rigging
Welcome to part two of the project breakdown for my Zheng Yi Sao character portrait. In the last post I
Welcome to part two of the project breakdown for my Zheng Yi Sao character portrait. In the last post I
Another exciting project for Blur Studio; Call of Duty Black Ops 6. This time I had the opportunity to work
“Release the Thanapod! A ship’s crew member sailing an alien ocean strikes a deal with a ravenous monster of the
A recent job I worked on involved a collaboration with the 3D Scan Store. They asked me to work up
Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.
Is it a ladybug, or some other species of beetle wearing a sneaky disguise?! This strange looking creature is what’s called