Adam Spring

Visual Effects | Animation | Photography

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3D Archives | Page 2 of 2 | Adam Spring

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David Attenborough | 3D Portrait | Adam Spring Official Website

David Attenborough | Digital Portraiture

  • 14/12/2020

This portrait was made as a tribute to David Attenborough. It’s taken me the best part of a year to

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3D Scan Store | Adam Spring Official Website

Retopologized Expression Scans | 3D Scan Store

  • 28/09/2020

A recent job I worked on involved a collaboration with the 3D Scan Store. They asked me to work up

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FACS Rigging & Texture Blending | Adam Spring | Official Website

FACS Rigging & Texture Blending | Digital Humans

  • 25/05/2020

  Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.

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Rodney Mullen | 3D Portrait | Adam Spring Official Website

Rodney Mullen | 3D Portrait | Likeness Study

  • 01/05/2020

Happy to share my finished portrait of Rodney Mullen. One of the most influential people in the history of street

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3D Portrait | Adam Spring | Official Website

Digital Portraiture | Character Look Development

  • 21/04/2020

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X-Tango | Adam Spring | Official Website

Turntable Shoe Scanning 2.0 | Photogrammetry

  • 17/08/2018

Setup & Capture Yet another shoe scanning experiment, this time with some big improvements to the turntable setup and general

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Adam Spring | Official Website

Single Camera Head Scanning | Photogrammetry

  • 30/08/2017

In this post I will be exploring a technique involving a more guerrilla approach to 3D scanning – single camera photogrammetry. I have recently

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Recent Posts

  • Zheng Yi Sao | Part 2 | Blendshapes & Rigging
  • Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming
  • Call of Duty Black Ops 6 | Facial Modelling | Blur Studio
  • Pumpkin Character Concept | Halloween Project Part 2
  • Pumpkin Photogrammetry | Halloween Project Part 1

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Recent Posts

  • Zheng Yi Sao | Part 2 | Blendshapes & Rigging

    Zheng Yi Sao | Part 2 | Blendshapes & Rigging

  • Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

    Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

  • Call of Duty Black Ops 6 | Facial Modelling | Blur Studio

    Call of Duty Black Ops 6 | Facial Modelling | Blur Studio

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