Adam Spring

Visual Effects | Animation | Photography

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ZYS | Character Project | Adam Spring Official Website

Zheng Yi Sao | Part 2 | Blendshapes & Rigging

  • 23/01/2025

Welcome to part two of the project breakdown for my Zheng Yi Sao character portrait. In the last post I

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ZYS | Character Project | Adam Spring Official Website

Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

  • 21/01/2025

A little over a year ago I set out on a new project with the idea to brush up on

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Pumpkin Photogrammetry | Adam Spring Official Website

Pumpkin Photogrammetry | Halloween Project Part 1

  • 19/10/2024

With halloween around the corner I thought this year it would be fun to do a little festive project, one

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Creating Facial Blendshapes Using Photogrammetry | Gnomon Workshop | Adam Spring Official Website

Gnomon Workshop | Creating Facial Blendshapes Using Photogrammetry

  • 01/10/2024

I am excited to announce that my second Gnomon tutorial has just been released. This next one is part two

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Creating Digital Doubles With Single-Camera Photogrammetry | Gnomon Workshop | Adam Spring Official Website

Creating Digital Doubles With Single-Camera Photogrammetry | Gnomon Workshop

  • 12/07/2021

I am excited to share that my first tutorial for Gnomon Workshop was released last week. For anyone interested in

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David Attenborough | 3D Portrait | Adam Spring Official Website

David Attenborough | Digital Portraiture

  • 14/12/2020

This portrait was made as a tribute to David Attenborough. It’s taken me the best part of a year to

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FACS Rigging & Texture Blending | Adam Spring | Official Website

FACS Rigging & Texture Blending | Digital Humans

  • 25/05/2020

  Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.

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Rodney Mullen | 3D Portrait | Adam Spring Official Website

Rodney Mullen | 3D Portrait | Likeness Study

  • 01/05/2020

Happy to share my finished portrait of Rodney Mullen. One of the most influential people in the history of street

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3D Portrait | Adam Spring | Official Website

Digital Portraiture | Character Look Development

  • 21/04/2020

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Multi-Tile Displacement Workflows with Mari & Arnold | Endomychidae Beetle | Adam Spring | Official Website

Multi-Tile Displacement Workflows with Mari & Arnold | Endomychidae Beetle

  • 08/10/2016

The Endomychidae family are found worldwide, occurring in all major biogeographical regions; however, the group is predominantly tropical with highest diversity in the

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Recent Posts

  • Zheng Yi Sao | Part 2 | Blendshapes & Rigging
  • Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming
  • Call of Duty Black Ops 6 | Facial Modelling | Blur Studio
  • Pumpkin Character Concept | Halloween Project Part 2
  • Pumpkin Photogrammetry | Halloween Project Part 1

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Recent Posts

  • Zheng Yi Sao | Part 2 | Blendshapes & Rigging

    Zheng Yi Sao | Part 2 | Blendshapes & Rigging

  • Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

    Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

  • Call of Duty Black Ops 6 | Facial Modelling | Blur Studio

    Call of Duty Black Ops 6 | Facial Modelling | Blur Studio

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