FACS Rigging & Texture Blending | Digital Humans
Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.
Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.
Happy to share my finished portrait of Rodney Mullen. One of the most influential people in the history of street
Images above created by Future Deluxe. I recently finished working on a ‘Back To School’ promo series for Clarks, which
Setup & Capture Yet another shoe scanning experiment, this time with some big improvements to the turntable setup and general
Set-up & Capture It’s been a while since my last shoe scanning post, and another pair of trainers just arrived, so
I finally found some free time to do the post processing on the pink trainer scan from last year. See above a quick
Endomychidae was a personal project I used to help develop advanced workflows focusing on modeling, texturing and rendering. I used
Today it was announced that we won first place in Escape Studio’s first ever short film competition – Escape 72
This beetle character is taken from the Endomychidae project I have been working on, of which you may have seen