Adam Spring

Visual Effects | Animation | Photography

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Maya Archives | Page 2 of 3 | Adam Spring

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David Attenborough | 3D Portrait | Adam Spring Official Website

David Attenborough | Digital Portraiture

  • 14/12/2020

This portrait was made as a tribute to David Attenborough. It’s taken me the best part of a year to

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3D Scan Store | Adam Spring Official Website

Retopologized Expression Scans | 3D Scan Store

  • 28/09/2020

A recent job I worked on involved a collaboration with the 3D Scan Store. They asked me to work up

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FACS Rigging & Texture Blending | Adam Spring | Official Website

FACS Rigging & Texture Blending | Digital Humans

  • 25/05/2020

  Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.

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Rodney Mullen | 3D Portrait | Adam Spring Official Website

Rodney Mullen | 3D Portrait | Likeness Study

  • 01/05/2020

Happy to share my finished portrait of Rodney Mullen. One of the most influential people in the history of street

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3D Portrait | Adam Spring | Official Website

Digital Portraiture | Character Look Development

  • 21/04/2020

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Adam Spring | Official Website

Cross Polarised Scanning on a Shoe String | Photogrammetry

  • 17/12/2017

Set-up & Capture It’s been a while since my last shoe scanning post, and another pair of trainers just arrived, so

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Adam Spring | Official Website

Project Summary & Final Comp | Endomychidae Beetle

  • 22/03/2017

Endomychidae was a personal project I used to help develop advanced workflows focusing on modeling, texturing and rendering. I used

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Adam Spring | Official Website

Winners of Escape 72 Hours | VFX Short Film Competition

  • 04/12/2016

Today it was announced that we won first place in Escape Studio’s first ever short film competition – Escape 72

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Character Look-dev | Endomychidae | Adam Spring | Official Website

Character Look Dev | Arnold Renderer | Endomychidae Beetle

  • 23/11/2016

This beetle character is taken from the Endomychidae project I have been working on, of which you may have seen

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Multi-Tile Displacement Workflows with Mari & Arnold | Endomychidae Beetle | Adam Spring | Official Website

Multi-Tile Displacement Workflows with Mari & Arnold | Endomychidae Beetle

  • 08/10/2016

The Endomychidae family are found worldwide, occurring in all major biogeographical regions; however, the group is predominantly tropical with highest diversity in the

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Recent Posts

  • Zheng Yi Sao | Part 2 | Blendshapes & Rigging
  • Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming
  • Call of Duty Black Ops 6 | Facial Modelling | Blur Studio
  • Pumpkin Character Concept | Halloween Project Part 2
  • Pumpkin Photogrammetry | Halloween Project Part 1

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Recent Posts

  • Zheng Yi Sao | Part 2 | Blendshapes & Rigging

    Zheng Yi Sao | Part 2 | Blendshapes & Rigging

  • Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

    Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

  • Call of Duty Black Ops 6 | Facial Modelling | Blur Studio

    Call of Duty Black Ops 6 | Facial Modelling | Blur Studio

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