Adam Spring

Visual Effects | Animation | Photography

  • Home
  • Blog
  • About
  • Contact
  • Store
  • Home
  • Blog
  • About
  • Contact
  • Store

Visual Effects Archives | Adam Spring

  • Home
  • Visual Effects
ZYS | Character Project | Adam Spring Official Website

Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

  • 21/01/2025

A little over a year ago I set out on a new project with the idea to brush up on

Read More
Pumpkin Photogrammetry | Adam Spring Official Website

Pumpkin Photogrammetry | Halloween Project Part 1

  • 19/10/2024

With halloween around the corner I thought this year it would be fun to do a little festive project, one

Read More
FACS Rigging & Texture Blending | Adam Spring | Official Website

FACS Rigging & Texture Blending | Digital Humans

  • 25/05/2020

  Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.

Read More
3D Portrait | Adam Spring | Official Website

Digital Portraiture | Character Look Development

  • 21/04/2020

Read More

Single Camera FACS Scanning | Photogrammetry

  • 25/10/2018

Facial Action Coding System’s (FACS) were originally a tool invented by Dr Paul Ekman for measuring facial expressions, or more

Read More
Adam Spring | Official Website

Ford EcoSport | Barcelona | TimeSlice

  • 06/10/2017

 In September we spent three days in sunny Barcelona working on a promotional video for the new Ford EcoSport. The video consists

Read More
Adam Spring | Official Website

Project Summary & Final Comp | Endomychidae Beetle

  • 22/03/2017

Endomychidae was a personal project I used to help develop advanced workflows focusing on modeling, texturing and rendering. I used

Read More
Adam Spring | Official Website

Winners of Escape 72 Hours | VFX Short Film Competition

  • 04/12/2016

Today it was announced that we won first place in Escape Studio’s first ever short film competition – Escape 72

Read More
Character Look-dev | Endomychidae | Adam Spring | Official Website

Character Look Dev | Arnold Renderer | Endomychidae Beetle

  • 23/11/2016

This beetle character is taken from the Endomychidae project I have been working on, of which you may have seen

Read More
Photogrammetry For VFX | Endomychidae Beetle | Adam Spring | Official Website

Reality Capture & 3D Equalizer | Photogrammetry for VFX | Endomychidae Beetle

  • 22/11/2016

For this post I will be explaining the use of combining Photogrammetry in Reality Capture with Matchmoving in 3D Equalizer and

Read More

Posts pagination

  • 1
  • 2

Subscribe For blog updates:

Check your inbox or spam folder to confirm your subscription.

Recent Posts

  • Zheng Yi Sao | Part 2 | Blendshapes & Rigging
  • Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming
  • Call of Duty Black Ops 6 | Facial Modelling | Blur Studio
  • Pumpkin Character Concept | Halloween Project Part 2
  • Pumpkin Photogrammetry | Halloween Project Part 1

Archives

  • January 2025
  • November 2024
  • October 2024
  • August 2024
  • November 2022
  • July 2021
  • December 2020
  • September 2020
  • May 2020
  • April 2020
  • October 2018
  • August 2018
  • January 2018
  • December 2017
  • October 2017
  • August 2017
  • March 2017
  • December 2016
  • November 2016
  • October 2016
  • July 2016
  • April 2016
  • March 2016
  • January 2016
  • December 2015

Categories

  • 3D Modelling
  • Animation
  • Character Modelling
  • Digital Humans
  • Facial Modelling
  • Photogrammetry
  • Photography
  • Portraiture
  • Rigging
  • Uncategorized
  • Virtual Reality
  • Visual Effects

TAGS

3D 3DEqualizer 3D Portrait 3D Scanning 3D Trainer Agisoft Animation Arnold Blendshapes Digital Double Endomychidae Facial Modelling Mari Matchmove Maya Modeling Multi-cam Nuke Photogrammetry Photography Photoscan Portraiture Projection Mapping Reality Capture Rendering Rigging timelapse Unity Visual Effects VR Zbrush

Recent Posts

  • Zheng Yi Sao | Part 2 | Blendshapes & Rigging

    Zheng Yi Sao | Part 2 | Blendshapes & Rigging

  • Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

    Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming

  • Call of Duty Black Ops 6 | Facial Modelling | Blur Studio

    Call of Duty Black Ops 6 | Facial Modelling | Blur Studio

BLOG CATEGORIES

  • 3D Modelling (7)
  • Animation (5)
  • Character Modelling (12)
  • Digital Humans (11)
  • Facial Modelling (8)
  • Photogrammetry (16)
  • Photography (5)
  • Portraiture (5)
  • Rigging (1)
  • Uncategorized (1)
  • Virtual Reality (1)
  • Visual Effects (14)