Zheng Yi Sao | Part 1 | Modelling, Texturing & Grooming
A little over a year ago I set out on a new project with the idea to brush up on
A little over a year ago I set out on a new project with the idea to brush up on
With halloween around the corner I thought this year it would be fun to do a little festive project, one
Facial Action Coding System’s (FACS) are a feature often used within animation pipelines for visual effects and games production.
Facial Action Coding System’s (FACS) were originally a tool invented by Dr Paul Ekman for measuring facial expressions, or more
In September we spent three days in sunny Barcelona working on a promotional video for the new Ford EcoSport. The video consists
Endomychidae was a personal project I used to help develop advanced workflows focusing on modeling, texturing and rendering. I used
Today it was announced that we won first place in Escape Studio’s first ever short film competition – Escape 72
This beetle character is taken from the Endomychidae project I have been working on, of which you may have seen
For this post I will be explaining the use of combining Photogrammetry in Reality Capture with Matchmoving in 3D Equalizer and